![]() PandaCha replied to: Rate the latest film youve watched. ![]() Insanoflex reviewed: Ghost Trick: Phantom Detective (Nintendo Switch).GamingLill圜at posted article: INSiGHT: Glasgow Anime and Gaming Con.Ofisil previewed: Yet Another Zombie Survivors (PC).Tangle Tower is one of 2019's better mysteries. Everyone is oozing with so much charm that it's hard not to get immersed inside of the tower, embracing the role of detective earnestly. Main character designs are instantly memorable, and play to the strengths of the visual style. It's entirely possible to identify most of the cast even silhouetted. There's so much care in the animations and the backgrounds that other entries in the genre just can't rival.Ĭharacter designs deserve a considerable amount of praise, in particular. Players are doubtful to miss any key items since it is unlikely anyone will move on without interacting with everything possible on-screen. A detective game at its core, each screen looks downright beautiful, making inspired use of both colour and lighting. Where Tangle Tower shines above all else, though, is in its visuals. All the same, the puzzles that are present are well contextualized in-universe and are thought-provoking enough to always keep the gameplay engaging. That may be disappointing for those looking to really test their brain, but the level of challenge is very reasonable for all audiences, if skewed towards the easy side for genre veterans. It certainly helps that the puzzles themselves are never too challenging, and allow for as many wrong answers as necessary. Characters have clear, distinct voices (also thanks in part to the excellent voice direction), and the plot moves so smoothly from beat to beat. Not just that, the dialogue is just a treat overall. Characters can analyze their surroundings, but dialogue has its place, developing the world, cast, and themes at play. There's next to no fluff in this script, a rarity for really. Not just that, the main story uses its time incredibly well. The story falls on the short side, but a well paced adventure is ultimately better than a long one. The experience isn't bogged down by dated mechanics or a need to justify its price through padding. In crafting its own identity, Tangle Tower also actually looks and feels like a game from this decade. SFB Games has simply developed a high quality point-and-click adventure, one that understands both the genre and the medium's modern strengths. Such an approach has its place, but it can feel trite and derivative when every single new game is trying to present itself as a love letter. It's refreshing to see in a genre that so often falls back on paying tribute to the classics. Rarely does a point-and-click manage to distinguish itself visually from Sierra Entertainment and LucasArts' game-ography, but the Detective Grimoire follow-up doesn't even humour homage, embracing its own identity with pride. Thankfully, SFB Games hasn't spared any expense when it comes to Tangle Tower. There's so much that goes into designing a UI and presenting a game - or at least there should be. ![]() ![]() Bad voice-acting will always hurt a good script, but good voice acting might smooth a story's rougher patches out. Is it more important to build a mood, or to keep players engaged? A text-heavy story could benefit from voice acting just as easily as it can be bogged down it. Ambience and traditional music have their place. Knowing the right style of sound is important. It isn't so much that a world should look livable, it needs to sound natural. Sound design also plays an important role in keeping a world believable. A single glance should be enough to inform an audience on what's interactable and what isn't. The point-and-click genre is so exploratory, that information needs to be conveyed properly visually. A cohesive art style takes time to not only develop, but refine. It might not seem like a lot to ask out of a title, but good presentation takes hard work. Visuals need to be comprehensible, the story needs to convey information clearly, and puzzles should make contextual sense. Any story-driven narrative is going to have to pick up the slack outside of the core gameplay loop, and a title where attention to detail is key should logically be able to present itself well. ![]() Presentation matters for adventure games more than it does for any other genre. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |